However, the next time I encountered him, he was, again, sleeping. Playing the game will result in waking up the Mimic King and you won't unlock Secret #13. Please note: you will only be able to play the chest shuffling game OR wake him up. Please let me know in the comments if you experience otherwise.Īfter encountering the Mimic King several times (6th encounter for me), you will go into the room and find a sleeping Mimic King. It rewards you with a pink ember dust.Ī wisp gravestone seems to spawn on the room with this door, so taking summon wisp may not be necessary. In World 3, a similar door exists and can be lit with a wisp. Thank you do Fenekku Kitsune, Sir Patrick Swayze, and Moo for the following info: Within this room is another ember dust, which gives you another color for your steward. Using a fire skill on this wall will grant you access. In World 2, there is a similar-looking wall with the same symbol in the room with statues along the left side and ruins on the right. This information is used to help determine the composition of distant stars and is also used to color fireworks. Depending on the chemical, this energy is released at different wavelengths, which correspond to varying colors of light. It subsequently comes back down, releasing the gained energy in the process. The fire adds energy to the atoms, which cause its electrons to jump to a higher energy state. Interacting with it will cycle through the available colors (blue, orange, purple, green)įun fact, these are more or less the actual flame colors produced when these chemicals are set on fire. Upon entering the cave, you will unlock the Ember Pit and Secret #11.īack in the Nexus, you'll find the Ember Pit located north of the Compendium. Using the Blast Bomb skill on this wall destroy the cliff face and reveal a cave. You have no idea how long it took me to get this waterfall and have the Blast Bomb skill. In World 1, you may see these waterfalls with a glowing symbol of the Ember Tree on the cliff face. Please let me know in the comments if the info below is now incorrect. **Note: The 0.71 hotfix changed this secret, but I'm not sure how. Lower-right was the correct choice for me.Īfter that, it was 5 chests. I picked left once so far and won.Īfter winning the double-or-nothing, my next encounter had 4 chests instead, but the shuffling wasn't as difficult. FWIW, I picked right twice and lose both times. * Side note: If you have won the normal three card monte, it seems your next encounters will be a "double-or-nothing" version in which the shuffling is much more difficult to follow. Thank you to Darogn15 and Nugfrey for providing this info! It takes a lot of hits somewhere around 50.Īnd if you hit this table one more time then the record might skip- might skip. Hitting the record player will cause the background music to skip and hitting it repeatedly until it breaks will unlock Secret #10. Next to the Mimic King is a record player. Choosing the right chest will reward you with gold and choosing incorrectly will force you to fight mimics.* In the room, you'll be presented with a Three Card Monte-style minigame. Mimic King rooms are marked by a crown in the doorway leading to it. It can be reached from other worlds but I had the highest chance of encounters in World 1. Secret #10 is unlocked in the Mimic King room, which was added in the July 27th update (v0.4.1). Your first skill use in each room grants a shield for 5s that stops projectiles and prevents damage to all Knights inside it. When you speak to Arlan, he will repair the jar, unlocking legendary relic Bob's Containment Field and completing Secret #9. Once you return to the Nexus, Esper will have a dialogue prompt after the run in which he'll inspect the relic and suggest you talk to Arlan about it. Festive Feline got it with an offer of 100 gold, which is the lowest reported so far. I'm not sure how much is required, but he will give you a normal relic called Glass Jar. In subsequent runs, entering a ? room may lead you to the "shhhop?" in which there are no enemies, but there is a pool containing a blob creature named "Bob." Interacting with Bob will prompt an offering of gold. I'm never gonna financially recover from this. The puddle will form a slime and crawl out of the shop. Upon purchasing the item, it will drop onto the floor and shatter, releasing a green puddle. Arlan's shop will randomly have a glass vial containing some green substance for sale for 1 gold.
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